Wenda Chu 储闻达

Wenda Chu

储闻达

PhD Candidate

Caltech

     

Biography

I am a PhD candidate at Caltech, where I am very fortunate to be advised by Yisong Yue and to work closely with Yang Song. My research centers on generative modeling — in particular, inference-time posterior sampling with pretrained diffusion priors, with applications to reward-guided generation and inverse problems. More recently, I have been exploring the interplay between generative modeling and representation learning, with a focus on learning better visual tokenizers for generative models.

Outside of research, I enjoy chess, piano, photography, and running.

Interests
  • Generative Models
  • Representation Learning
  • Inference-time Posterior Sampling
Education
  • California Institute of Technology, 2023-Present

    Computing + Mathematical Science

  • Tsinghua University, 2019-2023

    Yao Class, Institute for Interdisciplinary Information Sciences

  • Shenzhen Middle School, 2013-2019

News
May, 2026 Our paper EOSTok received a spotlight presentation at ICML 2026!
Sep, 2025 Two papers accepted to NeurIPS 2025! Meet me at San Diego :)
June, 2025 I'm joining ByteDance Seed video team as a research intern this summer.
April, 2025 Our paper DAPS received an oral presentation at CVPR 2025!
Jan, 2025 Our paper InverseBench received a spotlight presentation at ICLR 2025!
Sep, 2023 I joined Caltech CMS as a PhD student!
June, 2023 I graduated from Tsinghua University!

Fun Projects

Overprint
Turn a photo into a risograph print.
Overprint: a photograph printed as a three-colour risograph halftone
Distributed Robust Principal Component Analysis
The first distributed robust principal component analysis algorithm with some convergence guarantees.
Distributed Robust Principal Component Analysis
Traffic at Peak Hours - A Game Theory View
Analyze an illustrative traffic game using game theory and queuing theory. We show how excessive competition to limited resources could lead to a dramatic decrease of social welfare.
Traffic at Peak Hours - A Game Theory View
Ray Tracing Renderer
A simple C++ implementation of ray tracing rendering, based on Monte Carlo path tracing.